Blocksplode is an explosive physics-based simulation puzzle game. Your goal is to blow up the building block structures and leave as a little as possible standing above the water level.
With over 30 years of game development experience between the two of us, we’ve been making games for some of the biggest names in the industry. Sony, Disney, Vivendi to name a few. Worked on a BAFTA award-winning team, and created games that reached the top ten of the charts.
This time we’re indie and we’re just trying to make something that’s fun, unique, easy to understand and easy to play.
We’ve focused a lot of effort on the single-player game, but we also think it’s important to make something that’s multiplayer & social. So you can play games with your friends, either locally on your computer, over your network or over the Internet.
And we want to let you the player create and share your own content. Make your own levels with our game editor, share them with other players. Play and rate other people’s creations.
We also want to give you the opportunity to play the game in different
ways. If you want to get closer to the action, put on your VR headset.
This is still work in progress and we’ll keep you informed as we go.
Watch this space.
Nick Jefferson-Tame, Art & Marketing
Nick started working on games in 1997 as an environment artist. He has worked on over a dozen titles including the BAFTA award winning Buzz Junior: Jungle Party.
Adam Mitchell, Code & Design
Adam left the engineering industry to join the games industry in 2005. While his main role was lead engine programmer, he also managed the team that created and developed the in-house tools and game editor.
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